Week 4: Augmented Reality

Image credit: http//:thinkspace.csu.edu.au/cindy/2017/01/22/digital-materialsresources-and-emerging-technologies/

The use of augmented reality (AR) in libraries has great potential to enhance the experience of users and assist librarians. Augmented reality has been defined in various ways but is essentially technology which “superimposes computer-generated graphics on the real world, allowing the user to experience a blend of the digital and physical worlds” (Greene & Groenendyk, 2018).

Utilised through a smartphone, tablet or other compatible device, augmented reality could be used in a library as extra signage or way finding assistance. Or a user could scan the front of a book and have a digital layer added to the image including links to book reviews, interviews with the author or recommendations of similar books and where to find them. Users would have access to information faster and more independently than they do now. There is also great potential for this technology to be used in children stories, providing an interactive way for children to learn literacy and digital skills.

The challenges to widespread implementation of this technology include that it cannot be accessed without an internet connection, a connected device and the relevant applications. Ideally a library would have these tools available for users to borrow. Also of a concern is that some people will find the technology difficult to use. This might be due to a lack of digital literacy skills, the perception that it is just for young people or due to physical limitations. The current set up of this technology requires the dexterous use of two hands, although this may change if the adoption of wearable AR glasses becomes widespread.

Greene, D., Groenendyk, M. (2018) Virtual and Augmented Reality as Library Services. Computers in Libraries, Vol. 38, 1, 4-7.

One thought on “Week 4: Augmented Reality

  1. jokaedingunisacomau's avatar jokaedingunisacomau

    Good discussion. I like some your ideas for the use of AR in libraries. They are being used by many libraries in a range of ways. I think your concern about access to the technology is valid. How could this be addressed?

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